/*
 * Copyright © 2009-2020 Frictional Games
 * 
 * This file is part of Amnesia: The Dark Descent.
 * 
 * Amnesia: The Dark Descent is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version. 

 * Amnesia: The Dark Descent is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Amnesia: The Dark Descent.  If not, see <https://www.gnu.org/licenses/>.
 */

#include "../ModelEditor/EdObjBodyActions.h"
#include "../ModelEditor/EdObjShape.h"
#include "../ModelEditor/EdObjBody.h"

cEdActionBodyAddShapes::cEdActionBodyAddShapes(cEdObjBody* apBody, const tScnObjList& alstShapes) : iEdActionAggregateAddComponents(apBody, alstShapes)
{
}

//-------------------------------------------------------------

iBaseAggregateObject* cEdActionBodyAddShapes::GetAggregateFromObject(iEdScnObject* apObj)
{
	return static_cast<iEdObjShape*>(apObj)->GetParentBody();
}

//-------------------------------------------------------------

///////////////////////////////////////////////////////////////
// DETACH BODY SHAPES
///////////////////////////////////////////////////////////////

//-------------------------------------------------------------

cEdActionBodyRemoveShapes::cEdActionBodyRemoveShapes(const tScnObjList& alstShapes) : iEdActionAggregateRemoveComponents(alstShapes)
{
}

//-------------------------------------------------------------

iBaseAggregateObject* cEdActionBodyRemoveShapes::GetAggregateFromObject(iEdScnObject* apObj)
{
	return static_cast<iEdObjShape*>(apObj)->GetParentBody();
}

//-------------------------------------------------------------

